reflex2q3 retrospect
2023 Feb 22 (E: 2026 Jan 18)
reflex2q3 is a video game map converter for Reflex
Arena to Radiant map editors (Quake Engine).
Sample usage:
reflex2q3 -i reflex.map -o netradiant.mapreflex2q3 -i reflex.map -o gtkradiant.map --gtk
reflex2q3 was originally at teknik:
https://git.teknik.io/scuti/reflex2q3.
Sample Result
Here is a basic map (view/download, text, 17.1 kB).
And here is “DNA stairs”.
A few notes about the output
The output might not be sealed from the void
Skyboxes are not automatically drawn for the user. The output from the converter is as-is.
An open-roof map like the basic map in sample result is valid in Reflex Arena but will leak and therefore fail to compile in Radiant. For users unfamiliar with Quake mapping, a leak can be described as a hole in the skybox or a containment breach (imagine an airlock).1
No changes to texture names
References to textures from Reflex Arena such as
structural/dev/dev_black are left as-is. Thus, Radiant
will render “Texture Not Found” placeholders for a freshly converted
map that has no project directory.
Brush vertices are not snapped to grid
The output may look fine in Radiant. All brushes appear to have their edges aligned, but once the map compiles, there are small rips, seams or other discontinuities between brushes.
Decide on a grid size in Radiant, and use the Snap To Grid tool to snap brush vertices to grid.
Testing Output
Testing output requires Radiant and a game installation with mapping support. Both can be acquired through free and open source games that use variations of Quake Engine.
Examples:
Radiant typically needs the OpenGL extension to GTK (GtkGLExt).
Dependencies (Artix or Arch-based)
Story
reflex2q3 was adopted from GitHub/chronokun/ReflexToQ3
and adds…
- support for Linux
- support for musl
- parsing for Reflex Arena map format v8
- re-calculate texture definition
- export to NetRadiant format2
- translate entities and items between games
- fixes for the ‘sea urchin’ bug3 on the map Sky Temples (& similar maps)
- fixes for the crash when converting Pocket Infinity (& similar maps).
Also used to create:
Originally only supported: https://quakewiki.org/wiki/Quake_Map_Format↩︎
To test an older version before the bug was fixed:
git checkout be1833950234ca7c97d1518e6f56ed56f249fd31↩︎



